Destiny: Review

ABOUT Destiny today they know, it seems, everything. Journalists put on grades (good and not very);Gamers tease and bay on the forums, proving to each other that this is an excellent or terrible game;YouTube is filled with thematic videos;And even in Forbes they discuss how the financial indicators of the project will affect Activision.

Bungie For some reason, even before the exit began to publicly make excuses. Like, the online world needs to give time to turn around, so the first reviews will not be objective. This sounded reasonably, so before writing the material I paused, leisurely mastering all the available content. But the delay did not affect the final assessment.

Who live well in Destiny

The spacecraft calmly drifts in orbit. Somewhere inside your ward is sitting-one of the guards, immortal creatures fighting on the side of humanity. He was found and resurrected a miniature flying robot ghost. The robot appeared thanks to the wanderer – a huge intelligent planet, dependent above the ground. Darkness is approaching, and the world froze on the eve of something terrible.

Such a description seems to be low -link and incomprehensible, but more Destiny just does not offer. Everything related to the plot and mythology of the new world from Bungie, very bad. When you first, immediately after the introduction, fly into a peaceful city, a delightful soundtrack sounds. Imagine how the camera will show a cinema panorama. How your hero will go through the streets under the non -stop chatter of a little personal assistant. How will they be presented to the leader of the guards and tell you about what you missed while sleeping. They will give the first task, introduce the merchants, denote fractions. But instead of all this, you just load in some kind of hub-location.

The Tower is not too large, very reminiscent of a citadel from Mass Effect. Where to go is incomprehensible. What to do is also. Other players are worn around. It is impossible to interact with them meaningfully: only a few gestures are available and the ability to kick the ball lying next to him. Strange for the first acquaintance.

Attempts to turn to the NPC will also be unsuccessful: circles, merchants, merchants and merchants around. All are different. Some sell for money, others require some kind of rank, others also-also a guild, the fourth needs resources, the fifth-in general, a different character class. A person who has never played MMO has a panic and a desire to escape. Only after another mission, the developers will be generous into a three-minute pathos cat-scene, in which they will show the local main (that it is the main one, will have to be subtracted in the description). Now go and shoot.

The story campaign lasts 10 – 15 hours, and even hard to describe why it is terrible. This is some kind of completely scattered set of elements, torn from a full-fledged story pieces. Here a woman appears in the frame, asks to find her on another planet. When meeting, he receives a message from an unknown and runs away. From whom? Where? Here we see some Queen and her brother. Who are they? Where are subjects? In what relations are they with people? Why is her guardian consists of representatives of the aliens’ race with whom you are fighting? And by the way, in general, what kind of aliens are these? They are at least reasonable? The answer in one sentence is the norm. Paragraph – already luxury.

The “plot” campaign ends with another pathos three-minute KAT scena and the standard “we won the battle, but not the war”. This is not a point, not a multi -year or even a comma. The characters had no character, the story had neither the beginning nor the end. But here you can make a reservation: Destiny -This is still MMO. It would be necessary to calm down: the finals should not be here, but they play such things far from for the script. Fair, probably.

Choose Your Destiny

For some reason, from the abbreviation MMO, the developers tried to move away from the announcement, inventing strange and intriguing terms in return. But all Shared-World Shooter turned out to be an advertising stunt-the internal organization here is a lot of things from any MMORPG.

In total, four locations become available in the game as you pass: Earth, Moon, Venus, Mars. Plus the peaceful The Tower and not tied to a specific PVP place. Each planet has its own list of entertainment: plot mission, “Strike”, “raid” and free research.

In fact, there is no choice, in any case you have to do the same. Regardless of the selected mode, the player team first finds himself on the planet. This is one huge location worked out to the smallest details, consisting of dozens of premises, corridors, fortifications of aliens, secret caves and basements filled with high -level opponents. Everything is damn beautiful. The epic walls of cosmodromes, frightened by sand and jungle with jungle, megalopolites are impressive even when you study them to the last pebble.

It is indecent large spaces here and there are strewn with constantly updated enemies who patrol, fight each other or chasing some other guards (there will always be two or three strangers). More “mob” do not know how. The underground city without any lighting, fortress of Martians, the cemetery of ships – in all these interesting places there is not a hint of life. Only aliens who scurry back and forth, which is pointless to kill: spaceships will quickly bring new.

So, having landed on the planet, the team goes to one or another zone. There the task awaits them – to kill everyone. That is, seriously: for the whole game you will never have to do anything else. We approach the point, activate, clean, move on. The difference is only in the nuances.

The quest implies a lot of small -scale ghost replicas and a race in a series of rooms 15 – 20 minutes long. “Strayk” – twice a longer campaign for the “boss”, promising cool equipment. “Raid” – long (up to 10 hours!) an adventure consisting of a mass of stages and requiring complex command work. It is worth it in several approaches.

A random event can distract from the mission at any time: the game world can throw a task of “catch up and kill an important general” every few hours every few hours, “protect and scan the fallen satellite”. The meeting will take only 3 to 5 minutes, but make it sweat because it is designed for strong characters.

Most often, such things come across during free research. This is the regime where it is proposed to perform mini-quest scattered everywhere in the worst traditions of MMORPG: “Kill 10 boars”, “Go to point x” … There are only a few options, and they are completely uninteresting in themselves. So why play them? Destiny relies on the super -task tested for years – to collect the best things for the best character in the world.

As expected in such cases, the plot campaign is nothing more than a large training that allows you to slowly introduce the player to the course. By its end, the average user should get the twentieth level and finally make sure that there is practically no difference between the classes of the characters (no “tanks” and “hiler”, only a unique supervisor and their own grenades). It will become clear why a dozen different sellers are needed and what are the advantages of guilds. Access to the system of daily and weekly missions will appear, the opportunity to attend unique one -time events will open. But the game as a whole ends. Although the developers themselves insist that this is only the beginning.

That the patch is coming to us?

The first thing that will make you stay in Destiny “A little more,”-gameplay. It may look boring on YouTube, the adherents of the mouse and keyboard may not believe in this, but Bungie made one of the most funny and bright shooters of recent years. I want to return to it over and over again, because each shootout gives sincere pleasure. At some point, you catch yourself on the fact that you do not know, you will turn a “strik” for the sake of a cool “Luta” or “Lut”-this is just an occasion to go to “Strike”.

Four classes of opponents (read: four aliens’ races) behave fundamentally differently and require their approach. The only thing that unites them is – everyone knows how to go into the rear, try to drive into a corner, do not let them stand in place. Thanks to excellent artificial intelligence, any chaotic pile of boxes has to be used tactically. No less beautiful PVP mode, migrated from Halo practically unchanged, which in itself guarantees its quality.

The increasing complexity of the shootout clings to the hook: playing on the “hard” more fun and more interesting. In addition, the only “raid” available to date is opened only at 26 levels, after 30 – 40 hours of gameplay. He promises unthinkable trials and scale – a worthy reason to play again.

Here, in the words “only affordable”, there is an important nuance lies. The fact is that the game deliberately demonstrates the missing pieces. Like the recently released The Sims 4, For example.

An empty cell for the third subclass flashes on the page with characteristics of the character, which is not mentioned. The queen in one of the KAT-scenes declares: “You will have to repay me, the guard”. On September 23, the release of The Queen’s Wrath is planned, where the lady will require attention. There is a field for the “custom” ghost, but there is no such possibility.

During the plot campaign, the player thoroughly studies the origin of one of the races, so that it begins to fit into the game world somewhat more meaningfully. The rest of the enemies are completely united, but could. On the online encyclopedia you can find closed pages “Jupiter” and “Saturn”, which are not even on the map. “Raid”, in the end, is only one.

All this is the second reason to start Destiny again. Try the battle regime discovered only for three days. Or collect daily awards. Or there, repay the queen. In addition, the game loves to throw surprises in the form of unique tasks, personal parcels and other things. It doesn’t happen here that there is nothing to do: a dozen tasks always loosening before your eyes, you can choose from which you can like.

It is clear that I started Bungie: new locations, “raids” and the capabilities of the game, she reveals gradually. What can we talk about now, when the maximum required level is 28, and you can get it in a week? Today in the game it is very felt that a lot of material is seized by force and/or is only in plans. You can probably call this “potential”.

After all, no one will try to prove that this one is not involved and a well -guarded joke here is just like that?

In this case, the situation with Diablo 3, When the project, at first criticized,

was able to change the wrath of users to mercy thanks to the regular “updates”. However, this is all lyrics and empty speculations – the final assessment of “on credit” is not put.

But even despite the general inferiority, uniformity of missions and cardboardness of the world, Destiny – Good game. Not excellent, not passing, but good. It looks amazing, sounds gorgeous, conveniently controlled. I want to return to it again, and this is the main criterion with which people who take the position “The film did not watch, but I condemn” cannot argue.

Pros: excellent gaming mechanics;impressive location design;powerful soundtrack;Huge potential for development.
Cons: the economy incomprehensible at first;temporary, we hope, lack of content;the same type of missions;insufficiently thought out the universe;Primitive plot campaign.

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